Thursday, January 13, 2011

Ghost Trick Review

 
 

Sent to you by GADET via Google Reader:

 
 

via 1UP RSS feed by Justin Haywald on 1/12/11

Ghost Trick isn't the first story to start off with a dead protagonist; but instead of reliving the events that lead up your death, you're taken on a journey to find out why you're dead, who killed you, and to save several other people along the way. The friends you meet have a proclivity for dying (sometimes over and over again), but your central spectral character not only has the poltergeist-like ability to knock over glasses and turn on sprinklers, he can travel back in time (four minutes to be precise) to before somebody's death in order to change the past.

Aside from the paradoxes and occasional plot holes this conceit creates, Ghost Trick presents a story that feels more like a television sitcom than a game. The chapters pass by quickly, the dialog is snappy, and the plot twists and cliffhanger chapter endings effortlessly pull you along the convoluted (but easy-to-parse) plot. Though its a very different title from creator Shu Takumi's work on the Ace Attorney series, its easy to see how his earlier efforts have helped shape and refine this current project. As always, his plot juggles a wide variety of over-the-top characters, but this time nobody has a ridiculously punny name. They're still instilled with exaggerated mannerisms and stylized costumes, but all of Ghost Tricks' personalities are comparatively toned-down and tempered by the gorgeous world they live in.


 
 

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