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Bionic Commando Rearmed was a fantastic platformer with immediately familiar controls and a unique self-awareness that recognized its roots. But when I sat down to play Bionic Commando Rearmed 2, essentially a sequel to a remake, I wasn't sure what to expect. Is this going to be a game that just wants to offer more of the same, as many sequels do? Or, since this game's developed by newcomer Fatshark instead of Grin, will it try to forge its own path by stepping out from behind its predecessor's shadow? It turns out that the game leans more toward the former; but Rearmed 2 is excellent at what it does, even if it's doing what has already been done before. Rearmed 2's story is simple: Captain Nathan "Rad" Spencer, sporting an awesome mustache and spikey 'do, has been called upon to infiltrate the Papagayan Islands, where the ruthless dictator Sabio (modeled after Fidel Castro, of course) plans to attack Spencer's beloved FSA. Upon arrival, Capt. Spencer's team of bionic, um...commandos get separated and hunted by an unseen enemy. You play as Capt. Spencer, swinging through jungles and military bases trying to reconnect with your team, rescue the missing Colonel Brubaker (who looks a lot like Ed Harris), and stop the bad guys. There're some plot twists (that you'll see coming), and a little humor thrown in for good measure.
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