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"I wish there was an easy or dramatic answer for what took so long but there just isn't," Broussard said in an interview with Maximum PC (via VG247). "It was just never ready. We had lots of development issues along the way. It wasn't a quest for perfection as some silly article in Wired implied last year." Broussard is referring to this Wired report, which suggested Broussard's quest for perfectionism was partly to blame for Duke Nukem Forever's seemingly endless development. However, despite Broussard dismissing Wired's report (which he didn't comment for at the time), the rest of his explanation seems to gel with other information in Wired's article, including setbacks due to Duke Nukem Forever being switched to a constant series of new game engines.
When Duke Nukem Forever finally gets released, it will, according to original designer George Broussard, be "the result of several back-to-back miracles" -- with the last being Gearbox Software swooping in to finally get the game finished. But why did Duke Nukem Forever ultimately require several miracles to finally get released? Broussard's answer may not be the suitably epic explanation gamers are expecting.
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