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It's always exciting to see a game for the very first time. Up until now, I had only heard a few tidbits of information about EA and 38 Studios/Big Huge Games' fantasy-themed role-playing game Kingdom of Amalur: Reckoning, glimpsed a few initial assets, and watched the debut trailer. Last week, I and other press were given a first look at a small portion of the Kingdom of Amalur -- the vast world in which both Reckoning and 38 Studio's Project Copernicus (the codename for the MMORPG project), take place. Although it was mentioned that Reckoning is currently in an alpha state, what was shown was attention grabbing -- mostly due to the ways in which the game puts new spins on tired genre conventions. Without knowing much of what to expect, reactions can obviously go one of two ways when you first lay eyes on a game, and I was pleasantly thrilled by what I saw. Now, I'm assuming that for the demonstration, the game was being played on what was the best PC money can buy, with an Xbox 360 controller plugged into it, so I took in the gorgeous, glowy graphics with a grain of salt; but the environments were very appealing, and invoked the proper high fantasy vibe. Although stylistically, Reckoning's art design isn't entirely groundbreaking, but each environment looked lovingly crafted, with subtle details that felt deliberately placed rather than arbitrarily strewn about for ambiance. Imagine, if you will, a well done (and less cartoony) World of Warcraft.
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